Unity Changelog

Version 3.3.2 (2023-01-26)


Bug Fixes:

  • Downgraded Yahoo 1.3.0 to Verizon 1.14.0.

Version 3.3.1 (2022-12-06)


Bug Fixes:

  • Updated FAN Dependency from 6.9.0 to 6.12.0

Version 3.3.0 (2022-12-01)


Improvements:

  • Refactoring of HeliumSettings Scriptable Object API.
  • Network Kill Switch.
  • Provide a Publisher API for Partner Initialization Metrics.

Bug Fixes:

  • NullReferenceException after initialization without callback subscription.
  • Credentials warning spamming
  • Detect Misconfigured Unity setup & utility methods.

Version 3.2.0 (2022-10-20)


Improvements:

  • Converted Android Java bridge to Kotlin.

Documentation:

  • Improved UnityAds integration guide and requirements.

Version 3.1.0 (2022-09-15)


Improvements:

  • Removed proguard for Android/Unity integration.

Bug Fixes:

  • Clear Ad requests return proper clear status. Banners always return true when cleared

Version 3.0.0 (2022-08-18)


Improvements:

  • Unity Package Manager distribution of the Helium SDK.
  • Helium Unity APIs updated to follow Unity/C# standard coding conventions.
  • Banner API updated from a load-show to a load-only paradigm.
  • Helium impression events are now separate from partner network impression events.
  • Sequential waterfall ad loading for all ad formats.
  • Removal of UnitySendMessage callbacks for proper Native callbacks on Android & iOS
  • HeliumBannerAd
    • Show removed. Banners are ready to show upon successful load.
    • ReadyToShow removed since it is no longer necessary.
  • HeliumSDK
    • DidShowBanner callback removed since it is no longer necessary.
    • Added the following callbacks for when Helium determines an ad to be visible on screen.
      • DidRecordImpressionInterstitial
      • DidRecordImpressionRewarded
      • DidRecordImpressionBanner

Bug Fixes:

  • Ad load requests to the native Helium SDKs are dispatched to a background thread.