Unity Changelog
Version 3.3.2 (2023-01-26)
Bug Fixes:
- Downgraded Yahoo 1.3.0 to Verizon 1.14.0.
Version 3.3.1 (2022-12-06)
Bug Fixes:
- Updated FAN Dependency from 6.9.0 to 6.12.0
Version 3.3.0 (2022-12-01)
Improvements:
- Refactoring of HeliumSettings Scriptable Object API.
- Network Kill Switch.
- Provide a Publisher API for Partner Initialization Metrics.
Bug Fixes:
NullReferenceException
after initialization without callback subscription.- Credentials warning spamming
- Detect Misconfigured Unity setup & utility methods.
Version 3.2.0 (2022-10-20)
Improvements:
- Converted Android Java bridge to Kotlin.
Documentation:
- Improved UnityAds integration guide and requirements.
Version 3.1.0 (2022-09-15)
Improvements:
- Removed proguard for Android/Unity integration.
Bug Fixes:
- Clear Ad requests return proper clear status. Banners always return true when cleared
Version 3.0.0 (2022-08-18)
Improvements:
- Unity Package Manager distribution of the Helium SDK.
- Helium Unity APIs updated to follow Unity/C# standard coding conventions.
- Banner API updated from a load-show to a load-only paradigm.
- Helium impression events are now separate from partner network impression events.
- Sequential waterfall ad loading for all ad formats.
- Removal of UnitySendMessage callbacks for proper Native callbacks on Android & iOS
HeliumBannerAd
Show
removed. Banners are ready to show upon successful load.ReadyToShow
removed since it is no longer necessary.
HeliumSDK
DidShowBanner
callback removed since it is no longer necessary.- Added the following callbacks for when Helium determines an ad to be visible on screen.
DidRecordImpressionInterstitial
DidRecordImpressionRewarded
DidRecordImpressionBanner
Bug Fixes:
- Ad load requests to the native Helium SDKs are dispatched to a background thread.
Updated 2 days ago